Simulated 3D Hair & Cloth

Rigged & Simulated 3D Hair

There are three different strategies used to model and animate hair. The first is Hair Simulation, which is used to create life-like, dynamic hair and is commonly used in high-end animated films. The second strategy is Bone-Driven Hair, where visually the hair does not flow as naturally, and the final strategy is Non-Dynamic Hair (Rigged Skin Binding) which can be described as short, solid hair which is defined by a hair-like texture.

Rigged & Simulated 3D Clothes / Garments

There are two differing strategies for animating digital cloth.  Cloth Simulations create animated clothes which move and flow like natural fabric, where as Rigged Cloth (commonly called Smooth Skin) is a technique in which weighs the clothes directly to the “bones” (animation rig) of the body meaning that the clothes essentially move as the body does. Mimic is experienced in both services and is happy to advise as to which strategy would most likely suit your project.