Creating a Street Environment in Blender 4.3

Tutorial: Creating a Street Environment in Blender 4.3

Software Used

  • Blender 4.3 – scene modeling, layout, and rendering

  • Adobe Photoshop – texture creation and editing

  • Adobe Premiere Pro – video editing and finishing

Step 1 — Scene Planning & Blockout

  1. Gather References
    Find street scene inspiration—buildings, road layouts, street furniture. This informs scale, architectural style, and composition.

  2. Set Up Blender Project

    • Open Blender 4.3 and set measurement units to metric (meters) or imperial (feet) via Scene Properties → Unit System.

    • Establish a folder structure: models/, textures/, scenes/, renders/.

  3. Block Out Streets and Buildings

    • Use basic primitives: Cubes for buildings, Planes for roads.

    • Scale blocks to approximate real-world proportions (e.g., building height vs. road width).

    • Maintain clean geometry: quad-dominant meshes with reasonable topology.

Step 2 — Modeling Street Elements

  1. Road and Pavement

    • Create road surface using a Plane and subdivision for curvature details.

    • Add sidewalk planes with slightly elevated height and appropriate width.

    • Insert additional Loop Cuts (Ctrl+R) or bevels (Ctrl+B) to add road markings or kerb details.

  2. Buildings

    • For each building, use a cube and scale to desired dimensions.

    • Add windows, doors, and facade details by extruding faces or using inset tools (I) and bevels.

  3. Street Props

    • Model props like lamp posts, benches, trash bins, or mailboxes with primitive shapes and modifiers.

    • Use Array modifiers to duplicate streetlights or objects at regular intervals.

Step 3 — UV Unwrapping & Texturing

  1. Basic UV Setup

    • In Edit Mode, select each building and apply UV → Smart UV Project or better, UV → Unwrap with seams manually marked where appropriate (e.g., building edges, roof ridges).

    • Ensure road and pavement surfaces have uniform UV distribution.

  2. Export UV Layouts

    • In the UV Editor, use UV → Export UV Layout at sufficient resolution (2048×2048 or 4096×4096 pixels).

    • Export separate layouts for buildings, roads, and props as guides.

  3. Photoshop Texturing

    • Open UV snapshots in Photoshop.

    • Paint base textures: brick, concrete, asphalt, window frames, signage.

    • Add variations (dirt, graffiti, stickers) for realism.

    • Save texture files in formats like PNG or TIFF.

  4. Assign Textures in Blender

    • In the Shader Editor, create Principled BSDF materials.

    • Add Image Texture nodes and load your custom maps.

    • Connect albedo, roughness, normal, and detail maps accordingly.

    • Preview in Material Preview or Eevee/Cycles render modes.

Step 4 — Lighting and Rendering

  1. Set Lighting

    • Use an HDRI environment texture for ambient lighting—add an Environment Texture node in the World shader for realistic sky and reflections.

    • Add Area or Sun Lamps to mimic street or natural lighting; position them to cast shadows and emphasize scene depth.

  2. Render Settings

    • Choose Cycles for accuracy or Eevee for real-time interaction.

    • Adjust samples: aim for 128–512 for previews, 1024+ for final outputs.

    • Enable Ambient Occlusion, Bloom, and Screen Space Reflections for added realism (especially in Eevee).

Step 5 — Post-Processing and Video Editing

  1. Render Output

    • Render stills or an animated camera fly-through.

    • Output a sequence or single image in high quality (PNG or EXR for professionals).

  2. Composite in Photoshop (Optional)

    • Apply final color correction, add overlays like fog or street signage glows.

  3. Video Assembly in Premiere Pro

    • Import rendered frames into Premiere Pro.

    • Arrange clips on the timeline.

    • Add transitions, titles (e.g., “Street Environment – Blender 4.3”), and overlay animations if needed.

    • Export using high-definition presets (e.g., H.264, 1920×1080).